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Unreal engine reddit
Unreal engine reddit







unreal engine reddit

Starting the project, I had no idea of the massive amount of work it would take. > Revolution 60 was made by a core team of 4 people for a budget of about $400,000. Since practically anyone can access the engine source, it also means that there is a huge number of people outside of Epic who know how the engine works and how it can be modified.

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While an in-house engine can be easier to modify, it should be noted UE4 uses an open source-ish shared source model every licensee has full access to the engine source code for no extra cost. >All changes to the engine can be done locally, while working with a licensed engine quite often means that a cooperation with the company that develops the engine is required.

unreal engine reddit

For an indie or AA game it might not be worth it, but I'm almost sure every AAA UE4 game dev has a custom license. The licensing fee isn't fixed nor public information, but I would guesstimate it being somewhere between 100K and 1 million (UE3 was around half a million according to leaked numbers). You can negotiate a custom license with a smaller or 0% royalty if you are willing to pay some money up front. >Epic is not running a charity - their current terms of use state that if you release your product commercially, you need to pay 5% of gross revenue after the first 3000 USD are earned. You've made some good points, but some of your concerns don't necessarily apply to UE4.









Unreal engine reddit